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Showing results for tags 'arduino'.
Hi Yesterday I bought a 48K engine and gearbox (+loom, ancillaries etc). I was able to compression test the engine and hear it running too. Car was a 2004 plate. Car had light damage to passenger side (looks like it had spun). One of the half shafts was out so couldn't move the car under it's own power. Though all gears tested as okay with no load. Oil was clean, coolant and air filter looked healthy too. Four good same brand tyres on car too, so looks like it had a good life until it spun! No timing chain rattle on cold start up either! Based o
I've owned a GoPro Hero 7 black, since March and I've been un-impressed with how flaky it is especially when controlled via the Iphone App. I've read that their own £80 remote control is equally flaky! I don't want much, I just expect it to record when I ask it to and it's no fun when strapped in and it doesn't respond. Time is then wasted power cycling the GoPro and faffing with the phone app until it works! Hence I've developed my own controller using a Arduino MKR1000 I can currently pair my controller to the Gopro, stop and start video recording, and also take a pic
Kit Car Electronics posted a topic in Tech TalkI've been helping Tigger with a Racelogic traction control system, which got me thinking... Anyone that's seen me spin on a wet track will agree that traction control could be a good idea, but I reckon it could be 'fun' to build a cheap Arduino controlled system rather than fork out for a Racelogic one. How hard can it be? I'm thinking 4 hall sensors, 5 frequency to voltage converter chips for the sensors and tacho input, a 4 channel solid state relay for the injectors, LCD dash display and a launch button and rotary switch for slip ratio. Maybe also add a gyro for oversteer control... A qu